Welcome to the
Online Job Bank
This online job bank is a service provided for students and alumni in good standing with the school.
To use this site, scroll through the jobs below.
Identify jobs by job number you are interested in applying for.
Email one of the contacts below for contact information giving a listing of the positions numbers you are interested in.
Rachael Lancaster, Professional Services
At:
Or
Laurie Muriel, Professional Services
At:
Animation Job Listings
Environment Artist 072008DA01
We’re looking for experienced
and passionate Environment Artists for a large-budget next-generation military
shooter. If you’d like to play a key role in the development of a fully funded
AAA game that will also be used by
Our artists are involved in all aspects of each game's creation, including the brainstorming of level ideas, modeling, texturing, effects, etc. We believe in the value of small, cross-disciplined, passionate teams and strive to create an environment where exceptional people can create exceptional things.
We are looking for artists with strong traditional and 3D skills who have a history of producing exceptional work for a number of videogames. We are especially interested in how you use color, light and texture to build realistic 3D environments with an eye for optimal use of polygons. Of course, you must also be proficient at Photoshop and either 3ds Max or Maya. Knowledge of Zbrush or Mudbox is a plus.
REQUIREMENTS:
· Strong demonstrable skills and proficiency in either 3ds Max or Maya.
· Strong demonstrable Photoshop skills and proficiency.
· Strong traditional art skills.
· Excellent communication skills and an ability to take direction and work effectively in a team-oriented environment.
· College-level art degree or equivalent industry experience.
· Demo reel that shows us all of the above
·
Legal
HELPFUL:
· Conceptual art skills.
· Knowledge of Zbrush or Mudbox
· Videogame industry experience and multiple shipped titles.
· Passion and enthusiasm for videogames.
Senior Environment Artist 072008DA02
We’re looking for an
experienced and passionate Sr. Environment Artist for a large-budget
next-generation military shooter. If you’d like to play a key role in the
development of a fully funded AAA game that will also be used by
Our artists are involved in all aspects of each game's creation, including the brainstorming of level ideas, modeling, texturing, effects, etc. We believe in the value of small, cross-disciplined, passionate teams and strive to create an environment where exceptional people can create exceptional things.
We're looking for a Senior Artist with strong traditional and 3D skills who has shipped at least 2 game titles. We're especially interested in how you use color, light and texture to build realistic 3D environments with an eye for optimal use of polygons. You must have a solid understanding of game art production pipelines. Of course, you must be proficient in Photoshop and either 3ds Max or Maya. Knowledge of Zbrush or Mudbox is also a plus.
REQUIREMENTS:
· Must have at least 3+ years videogame industry experience.
· Must have shipped at least 2 game titles, preferably on PS3 or Xbox 360 or both as a Senior Environment Artist.
· Strong demonstrable skills and proficiency in either 3ds Max or Maya.
· Strong demonstrable Photoshop skills and proficiency.
· Strong traditional art skills.
· Excellent communication skills and an ability to take direction and work effectively in a team-oriented environment.
· College-level art degree or equivalent industry experience.
· Demo reel that shows us all of the above.
·
Legal
HELPFUL:
· Conceptual art skills.
· Knowledge of Zbrush or Mudbox.
· Passion and enthusiasm for videogames.
Character Artist 072008DA03
Job Description and Responsibilities:
Gaming company is looking for a Character Artist that is multi-talented and passionate about creating 3D character models also other 3D models, Art assets.
Job duties include:
• Develop 3D character models from concept thru production
• Develop textures and skins for models
• Assist with other art tasks as assigned
Requirements:
• 2+ years experience in developing character models, textures, and skins
• Ability to digitally sculpt/model & texture both high & low polygon characters
• Ability to construct and elaborate on characters based on key reference or concepts
• Portfolio showing multiple samples of character models/textures
• Samples should include high poly, low poly, wireframes and all texture passes (including
normal maps)
• Strong knowledge & understanding of anatomy
• Accurate proportions, form, and details
• Realistic and fictional humans and creatures
• Strong understanding of art pipeline and tools
• Experienced with managing polygon count and texture budgets
• Highly proficient in Maya, ZBrush or Mudbox
• Organic and hard surface sub-d modeling
• Good topology
• Knowledgeable in Photoshop
• Passionate, creative, and organized
• Secondary skill set such as rigging, animation, concept design
• Bachelor of Fine Arts or any equivalent Art degree
• Willing to work on site in
• Must have the ability to solve problems based on production tasks, resources and schedule
• Good communication skills
• Ability to work within a team structure
• Good time management skills
• Ability to work in a self-directed manner.
• Experience with Unreal 3 engine a plus
Apply online: https://www.creativeheads.net/Application/ApplicationLogin.aspx?CID=10295&JID=6221
Motion Graphic Designer
We are always looking to hire the brightest, most talented and enthusiastic individuals to be part of the Icarus team. We hire across a range of disciplines, including producers, art and creative directors, animators, character and game designers, Flash experts, programmers, scripters, and networking professionals.
Senior Animator 072008DA04
Job Purpose
Build high quality motions through key frame animation and editing motion capture data. Work closely with the Lead Artist and Producer to address all issues related to the project’s animation. This includes establishing the animation style, defining the work flow and communicating important schedule information. Work in a range of styles. Ensure the visual quality and game-play of the product through tuning (rebuilding), bug fixing, and play-testing. Collaborate with engineers on tools and techniques.
Major Responsibilities
· Create the content of the game - Build key frame animations and work with motion capture data to create high quality simple to complex biped and quadruped animation sets. Work within the established technical specifications and process for building. Use knowledge to maximize game content within these constraints while maintaining a clear understanding and appreciation of schedules and milestones.
· Match the objects to the look and feel for spaces - Ability to work under a Lead Artist, staying within the established aesthetics of the project. As established by the Lead Artist, each artist has a chance to contribute to the vision of the space by pushing to achieve the highest quality possible within the specifications.
· Be proactive - Work effectively with Technical Lead and Art Lead so that they are aware of concerns and issues dealing with animation production.
· Be self-driven - Produce work in an efficient and timely manner, adhering to an agreed-upon schedule.
· Be diligent - Insure quality of related assets by maintaining responsibility over animations throughout the projects development including fixing bugs, assigned by project leads.
· Provide support to games in production - Contribute to the success of the team, and the studio, through your personal contribution to the product.
· Provide team/company support - Each team member is expected to provide feedback on ideas, features, game-play, and process.
Qualifications
· Strong skills animating humans, animals, and/or objects such as weapons or vehicles apparent in portfolio.
· Key Frame Animation Experience
· Extensive experience in character rigging, skinning and weighting
· Knowledge of 3D Studio Max preferred; knowledge of Motion Builder is a plus
· 1-3 Years of experience of animating characters for a shipped game preferred.
· PC or console game experience, relevant undergraduate degree and/or equivalent experience preferred
· Motion Capture Animation Experience a plus
· 3D modeling and texturing skills a strong plus
· Next Generation Console Experience – Xbox360, PS3 is a plus
· Ability to understand and take direction.
· Strong artistic, verbal and written communication skills
· Extensive knowledge of games in all genres across all platforms
· Strong interpersonal skills-able to interact with team members of different disciplines
· Willingness to observe, absorb and modify own work based on many avenues of artistic criticism
· Deep passion for games as a craft
· Good positive attitude and outlook
· Familiarity with company products
· Candidates for this position are required to provide samples at the time of application. Web portfolio format is preferred, CDs is also an acceptable format. Any resumes submitted without a portfolio or web link will not be considered.
FX Artist 072008DA05
Job Purpose
To create all aspects of high quality 2D and 3D game effects using proprietary tools. This includes particle systems, animating textures, polygonal effects, and assets to be used by artists and engineers. Work with the project's Lead Artist(s) to fulfill the primary feature requirements of the game, and contribute to the team's goal of reaching the project's vision. Ensure the visual quality and game-play of the product through tuning (rebuilding), bug fixing, and play-testing. Collaborate with engineers on tools and techniques.
Major Responsibilities
· Create the content of the game - Work within the established technical specifications and process for building, texturing, and setting the physics properties of assets. Create realistic effects such as fire, smoke, and explosions. Use proprietary tools to light environments. Understand the requirements of the game engine and platform. Use knowledge to maximize game content within these constraints while maintaining a clear understanding and appreciation of schedules and milestones.
· Take direction- As established by the Lead Artist, each artist has a * chance to contribute to the vision of the game by pushing to achieve the highest quality possible within the specifications.
· Be proactive - Work effectively with Technical Lead and Art Lead so that they are aware of concerns and issues.
· Be self-driven - Produce work in an efficient and timely manner, adhering to an agreed-upon schedule.
· Be diligent - Insure quality of related assets by maintaining responsibility over lighting and FX work throughout the projects development including fixing bugs, assigned by project leads.
· Provide support to games in production - Contribute to the success of the team, and the studio, through your personal contribution to the product.
· Provide team/company support - Each team member is expected to provide feedback on ideas, features, game-play, and process.
Preferences
· Extensive knowledge of 2D and 3D image applications (one or more of the following: 3D Studio MAX, MAYA, Photoshop, Zbrush or MudBox)
· Ability to efficiently model, UV and texture game assets to the latest industry standards
· Strong artistic, verbal and written communication skills
· Working knowledge of texture mapping and the different methods of creating them
· Experience with and good understanding of particles, 2D and 3D
· Extensive knowledge of games in all genres across all platforms
· Strong interpersonal skills-able to interact with team members of different disciplines
· Willingness to observe, absorb and modify own work based on many avenues of artistic criticism
· Deep passion for games as a craft
· Good positive attitude and outlook
· Familiarity with company products
Senior Environment Artist 072008DA06
Job Purpose
Design and build compelling, entertaining levels (environments, objects and often textures). Review levels for playability, fun factor and issues - keeping the end customer in mind. Collaborate with the entire team to create game-play friendly spaces, maximizing features within performance restrictions and tune the play experience. Work with the AC’s and project's Lead Artist(s) to fulfill the primary feature requirements of the game, and contribute to the team's goal of reaching the project's vision. Ensure the visual quality and game-play of the product through tuning (rebuilding), bug fixing, and play-testing. Implement and document game-play, and employ consensus to improve the game. Collaborate with engineers on tools and techniques.
Major Responsibilities
· Create the game-play spaces of the game - Work within established technical specifications and process for building objects and environments. Understand the requirements of the game engine and platform use knowledge to maximize level within these constraints.
· Maintain the look and feel for spaces - As established by the Lead Artist, each level builder has a chance to contribute to the vision of the space by pushing to achieve the highest quality possible within the specifications.
· Be proactive - Work effectively with Technical Lead and Art Lead so that they are aware of concerns and issues dealing with level building.
· Be self-driven - Produce work in an efficient and timely manner, adhering to an agreed-upon schedule.
· Be diligent - Insure quality of related assets by maintaining responsibility over spaces throughout the projects development including fixing bugs, assigned by project leads.
· Provide support to games in production - Contribute to the success of the team, and the studio, through your personal contribution to the product.
· Provide team/company support - Each team member is expected to provide feedback on ideas, features, game-play, and process.
Qualifications
· Demonstrated ability to produce game-optimized low-polygon architectural spaces for real-time 3D games
· Extensive knowledge of 2D and 3D image applications (3D Studio MAX and Photoshop) required
· Must have shipped at least 1 title as an environment artist
· Strong artistic, verbal and written communication skills
· Extensive knowledge of games in all genres across all platforms
· Strong interpersonal skills-able to interact with team members of different disciplines
· Willingness to respond to and adapt to artistic criticism
· Willingness to observe, absorb and modify own work based on many avenues of feedback
· PC or console game experience, relevant undergraduate degree and/or equivalent experience preferred
· Deep passion for games as a craft
· Good positive attitude and outlook
· Familiarity with company products
Texture/Material Artist 072008DA07
Job Purpose
To create all aspects of high quality 2D and 3D game effects using proprietary tools. This includes particle systems, animating textures, polygonal effects, and assets to be used by artists and engineers. Work with the project's Lead Artist(s) to fulfill the primary feature requirements of the game, and contribute to the team's goal of reaching the project's vision. Ensure the visual quality and game-play of the product through tuning (rebuilding), bug fixing, and play-testing. Collaborate with engineers on tools and techniques.
Major Responsibilities
· Create the content of the game - Work within the established technical specifications and process for building, texturing, and setting the physics properties of assets. Create realistic effects such as fire, smoke, and explosions. Use proprietary tools to light environments. Understand the requirements of the game engine and platform. Use knowledge to maximize game content within these constraints while maintaining a clear understanding and appreciation of schedules and milestones.
· Take direction- As established by the Lead Artist, each artist has a chance to contribute to the vision of the game by pushing to achieve the highest quality possible within the specifications.
· Be proactive - Work effectively with Technical Lead and Art Lead so that they are aware of concerns and issues.
· Be self-driven - Produce work in an efficient and timely manner, adhering to an agreed-upon schedule.
· Be diligent - Insure quality of related assets by maintaining responsibility over lighting and FX work throughout the projects development including fixing bugs, assigned by project leads.
· Provide support to games in production - Contribute to the success of the team, and the studio, through your personal contribution to the product.
· Provide team/company support - Each team member is expected to provide feedback on ideas, features, game-play, and process.
Preferences
· 2+ years of experience in the game/film industry
· Graphic design or fine art skills a plus
· Experience with programming or scripting languages a plus
· Experience with motion picture quality rendered effects a plus
· Experience with 3D Max and Photoshop preferred
Character Modeler 072008DA08
We’re looking for talented modelers with an ability to model detailed high-poly characters for next-gen engine tech. Cinematic quality work needed with strong sense for detailing. Characters will require knowledge of muscle structures and form. Hyper-real shader knowledge a big plus, but not required for this position.
Qualifications:
· Portfolio pieces showing sense of detailing
· Ability to model clean models from concept art
Preference to applicants with:
· Shipped-title experience
· Experience with 3d Studio Max, Zbrush, or Mudbox
· Familiarity with Unreal Technology art pipeline
· Traditional sculpting background
Environment Artist
Gaming company has openings for highly talented and creative individuals to build some of the best looking next-generation environment assets. Applicants will need to demonstrate a strong artistic ability, bringing with them good understanding of form, function, detail, the skill to interpret concept art, plus have the technical skills to bring their work to life in Unreal Engine 3. Artists are required to be versatile and build ideally both organic and hard surface assets.
Qualifications:
· Portfolio pieces showing high-quality, high-poly environments, characters, or vehicles
· Portfolio pieces showing sense of detailing
· Ability to model clean seamless models from concept art
· &